Recently met Pete Samuels, Managing Director of Supermassive Games gamesindustry.biz to discuss the company’s recent sale to Nordisk Games, a Danish multimedia company. Supermassive is best known for its branching narrative horror games, such as: B. the ongoing episodic series The Dark Pictures Anthology and most recently The Quarry and hit the map on PlayStation exclusive Until Dawn.
This interview contained a lot of pertinent information for those curious about the studio’s future acquisition, but one notable segment was when Samuels addressed the company’s plans for future games. He first mentions the studio’s commitment to continuing on its current productive path as they have multiple annual releases. According to Samuels, the studio currently has 300 employees and intends to increase that number to 400 in a year. Not only that, they already have a roadmap where they know what their releases will look like over the next “five or six years”.
Samuels continues, “These releases are very focused on expanding our audience, which means they require a certain level of innovation.” While they’re committed to sticking with their well-known style of hard-hitting horror, they want that The type of games they make are diversifying and their plan is to grow across platforms, genres and media.
They still want to focus on creating great stories and great characters, with choices and consequences being integral parts of their games. They will continue to focus on darker places, where “death and fear” are common themes in their games, but Samuels emphasizes that they can do this work outside of the horror genre, noting that “there are definitely conversations , which we talk about a regular about what we could do.” [next]. He talks about future games that will likely have different mechanics, but even if the industry categorizes it as a different type of game, “it’s clearly a supermassive game.”
Samuels also explains how they feel their acquisition is not being held back but amplified. He says they still consider themselves independent as Nordisk Games isn’t a publisher, so they can work with any publisher and release titles on any platform they want. Samuels says they never felt any selling pressure but decided to strike a deal to invest in the aforementioned expansions.
The idea of creating a Supermassive with its gameplay mechanic is particularly noteworthy as it would be a departure from all major console games since dawn. Their games are often not mechanically intense, where exploration and fast-paced events are their bread and butter.
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