As Broken Onlines The always-on beta is progressing, as is its development cadence. This morning’s update essentially introduces seasons to the game – and this time we mean content seasons, not weather seasons. That means season points, visible Elo rankings and leaderboards for players and guilds, all of which are achieved based on PvP and city control.
“All new characters start with 0 PE (Unranked PE) and every time a new character kills another player and gains “loot rights”, regardless of both players’ alignment, he gets +2 PE and every time he dies loses he -1 PE . Once a character reaches 20 PE, they will automatically switch to ranked PE and gain a new score of 1000. At this point, a character can never go back to unranked. Each time a ranked character is killed in PVP, the average PE of all ranked players who gained rights is calculated (avgKillersRating) and how much PE is lost from the victim is determined by a classic ELO formula: Floor(50*( 1-1 /(1+Power(10,(victimRating-avgKillersRating)/300)))). The same amount of PE that the victim loses is gained by the killers, who are divided equally among all.”
The patch also allows cities to pledge allegiance to guilds, granting guild season points as well as city repairs, backend security upgrades, and bug fixes.
That #FracturedOnline Servers will be shut down to provide the Seasons update at 3pm CEST / 6am PDT / 9am EDT.
The downtime is expected to last 2 hours.
— broken online | CLOSED BETA 24/7 server access! (@FracturedOnline) August 3, 2022